Gzdoom best soundfont

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FluidSynth should works, but stay silent.New gstreamer compile, most music options works now.Updated ZDoom to v2.7.2 (fixed open door issue).Added EDGE engine (add it in the engine, command is.If on older firmware, you don't need to update.Version compatible with Firmware 1.62 and later.gstreamer is now used from firmware (you may need to update the Firmware to 1.62+ if music/sounds are missing).Added Zandronum engine (with both Software and GL renderer).Fixed enyo-doom autocreation of the engines.Higher default mouse sensibility for zandronum (for nubs).Fixed enyo-doom autocreation of the engines for good.New faster and lighter Sound code for (G)ZDoom and Zandronum.Fixed a bug on GZDoom that made BrutalDoom basicaly unplayable (was sudenly aiming down when shooting or running).Hacked GZDoom to avoid 'Unknow type 9800' with BrutalDoom.Fixed a crash (Bus Error) in Zandronum with ActionDoom2.You can go there: for info on the IWAD (Full Games) supported. I recommand to put 256Mo of memory, and use Joystick + Mouse (with Dual Nub) configuration, and set Mouse as FreeLook in the game config. Standard DooM II, Heretic and Hexen worked flawlessy (even with the french PWAD for DooM II)īrutal Doom II (v19) works, but it's quite heavy and there are some micro freeze when a new sound is playing (i.e., tend to mini freeze when first shooting at a bad guy). I have tried a few AddOn / Full Game and most where working great.

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